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 | BOOL DrawCuboid(double x, double y, double z){
 
 double cx = x/2.0;
 double cy = y/2.0;
 double cz = z/2.0;
 glBegin(GL_QUADS);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(-cx, -cy, -cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f(-cx,  cy, -cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f(-cx,  cy,  cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(-cx, -cy,  cz);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(cx, -cy, -cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f(cx,  cy, -cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f(cx,  cy,  cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(cx, -cy,  cz);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(-cx, cy, -cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f( cx, cy, -cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f( cx, cy,  cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(-cx, cy,  cz);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(-cx, -cy, -cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f( cx, -cy, -cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f( cx, -cy,  cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(-cx, -cy,  cz);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(-cx, -cy, -cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f( cx, -cy, -cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f( cx,  cy, -cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(-cx,  cy, -cz);
 
 glTexCoord2f(0.0f, 0.0f);  glVertex3f(-cx, -cy, cz);
 glTexCoord2f(1.0f, 0.0f);  glVertex3f( cx, -cy, cz);
 glTexCoord2f(1.0f, 1.0f);  glVertex3f( cx,  cy, cz);
 glTexCoord2f(0.0f, 1.0f);  glVertex3f(-cx,  cy, cz);
 glEnd();
 
 
 return TRUE;
 }
 
 
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